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Full-scene AI audio

Direct an entire sound scene with Seed Audio 1.0.

Move beyond a single voice track with Seed Audio 1.0. Describe the speakers, emotion, room, music, and sound events as one compact production brief—then continue to SeedAudio.co to generate the result.

External generator · Opens SeedAudio.co

Production layers
Production layers
Scene brief

Two detectives whisper in a rain-soaked alley. Keep both voices restrained and close. Add distant traffic, a low suspense bed, wet footsteps, then one metal door slam.

Dialogue

2 speakers · restrained

Ambience

rain · traffic · alley

Music

low suspense bed

SFX

footsteps · door slam

A visual map of the layers described in the prompt—not a live generator.

1 prompt

directs the complete scene

Up to 3

optional audio references

1 image

as an alternative reference

≈ 2 min

maximum single output

The useful distinction

A production brief, not just a line of copy.

Traditional text-to-speech reads words aloud. Seed Audio 1.0 is designed around the relationships between voice, timing, place, music, and events—useful when the output should feel like a scene rather than an isolated narration.

Traditional TTS

  • One script becomes one voice track
  • Ambience and effects are added later
  • Speaker turns often need manual assembly

Scene-level generation

  • Multiple speakers share one direction
  • Emotion and pacing belong to the prompt
  • Ambience, music, and effects follow the scene

What you can direct

Four decisions shape the first cut.

Keep each decision concrete. The model has less guesswork to do, and you have a clearer target when the mix needs another pass.

01

Speaker and delivery

Name the number of speakers, language, vocal texture, emotional intensity, pacing, and clarity priority. Use references only when voice identity or style truly matters.

02

Place and atmosphere

Set the acoustic space with one clear ambience bed: a quiet studio, rainy street, crowded market, forest edge, vehicle interior, or another specific environment.

03

Music direction

Describe the role of the music rather than stacking genres. State the mood, instrumentation, intensity, and where the bed should enter or fade.

04

Events in playback order

Place only the important sounds—footsteps, a notification, a door, a breath, an impact, or an ending cue—in the order the listener should hear them.

A repeatable workflow

Write the scene like an audio director.

The safest prompt is short enough to follow and specific enough to stage. Build it in four passes, then revise the noisiest layer first.

  1. 01

    Frame the scene

    Start with format, setting, audience, language, mood, and an approximate duration. This establishes what the audio is supposed to do.

  2. 02

    Stage the voices

    Define speaker roles and write the dialogue or narration. Put emotional and pacing cues beside the lines they affect.

  3. 03

    Add only essential layers

    Choose one ambience bed, one music direction, and a small number of sound events. More layers do not automatically create a richer result.

  4. 04

    Listen, isolate, revise

    If speech is buried or the scene feels crowded, remove or soften one layer at a time. Treat requested duration as guidance and leave room for final trimming.

Where it fits

Use sound to establish the world before the final mix.

Seed Audio 1.0 is most useful when voice and context need to arrive together. It can accelerate exploration, while final production still benefits from editing and human review.

Short film previsualization

Block dialogue, ambience, foley, and music before picture lock so a scene can be evaluated for rhythm and emotional shape.

Ads and social concepts

Draft localized spots, product moments, campaign hooks, and voice-led social clips without assembling every audio layer separately.

Games and interactive media

Explore character barks, environmental loops, UI moments, and cutscene directions before committing to a final recording pipeline.

Podcasts and learning

Prototype host exchanges, scenario-based lessons, guided explainers, and chapter openings with pacing and background texture included.

Prompt anatomy

Write in the order the listener should hear it.

A timeline is easier to follow than a cloud of tags. Use this compact structure as a starting point, then delete any direction the scene does not need.

prompt-brief.txtPrompt anatomy
01Scene

Create a 35-second English radio-drama scene in a rain-soaked alley at midnight.

02Voices

Two detectives whisper with restrained tension; keep every line clear and close.

03Ambience

Use steady light rain, distant traffic, and a narrow outdoor acoustic space.

04Music

Add a low suspense bed that stays beneath the dialogue and fades before the final beat.

05Events

Place two wet footsteps after the second line, then end with one metal door slam.

If the result feels muddy, remove one layer before adding more detail.

Before you generate

Know where the first draft ends.

Scene generation is a fast way to explore direction, not a promise of a final master. Set the right expectations before you spend time refining a prompt.

Timing is approximate

Requested length and event placement guide the output, but frame-accurate edits may still require trimming in an audio or video editor.

Dense prompts can blur the mix

Too many characters, effects, music changes, or emotional beats can compete. Start narrow and add complexity only after the core scene works.

Dedicated music tools may fit better

Use Seed Audio 1.0 when music supports a scene. A music-first workflow may be more suitable when the song itself is the primary deliverable.

References require permission

Upload only audio and images you have the right to use. Avoid impersonating public figures or recreating protected characters and voices.

Practical answers

Frequently asked questions

What is Seed Audio 1.0?

Seed Audio 1.0 is presented as a scene-level AI audio model that can direct speech, delivery, ambience, background music, and sound effects together. This page is an independent guide and links to SeedAudio.co for generation.

How is Seed Audio 1.0 different from text-to-speech?

Text-to-speech usually turns a script into a voice track. Seed Audio 1.0 is designed for a broader acoustic scene, where speaker interaction, environment, music, timing, and effects can be described in the same production brief.

Can I use audio or image references?

The SeedAudio.co API documentation describes support for up to three audio references or one image reference. Those reference types cannot be combined in the same request, and every uploaded asset should be used with permission.

Can I generate audio on this page?

No. This is an editorial landing page, not a disguised generator. The main buttons open SeedAudio.co, where account requirements, current controls, pricing, and generation availability can be reviewed directly.

Is Seed Audio 1.0 open source?

Do not treat Seed Audio 1.0 as an open-source or open-weight release. Current access is provided through hosted services and APIs.

From brief to first cut

Give the whole scene a voice.

Start with a focused production brief, keep the layers intentional, and continue to SeedAudio.co when you are ready to generate.

Try Seed Audio 1.0

You will leave Nanabanana and open SeedAudio.co.

Research basis: Capabilities and workflow notes were reviewed against SeedAudio.co product documentation, its prompt guide and API reference, ByteDance Seed's public model index, and recent creator discussions. Service controls may change.

Research basis